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Unveiling the underlying structure of awe in virtual reality and in autobiographical recall: an exploratory study

Chirico, A., Borghesi, F., Yaden, D.B. et al. Unveiling the underlying structure of awe in virtual reality and in autobiographical recall: an exploratory study. Scientific Reports 14, 12474 (2024)

Unveiling Awe: How Virtual Reality and Memory Shape Our Experience

The E-MOTIONS project continues to explore the intricate landscape of human emotions, and a recent study offers fascinating insights into one of the most profound: awe. This research, titled "Unveiling the underlying structure of awe in virtual reality and in autobiographical recall: an exploratory study," investigates how we experience and understand awe, comparing the effects of immersive Virtual Reality (VR) with personal memories. This blog post delves into the key findings of this study and what they mean for the future of emotion research, particularly within projects like E-MOTIONS.

Understanding Awe: More Than Just a Feeling

Awe is a complex emotion that has captured increasing attention from researchers over the last two decades. Often described as the feeling we get when faced with something vast that challenges our understanding of the world, awe has traditionally been defined by two core components: perceived vastness and a need for accommodation (the process of adjusting our mental structures to understand the experience).

To better capture the multifaceted nature of awe, researchers developed the Awe Experience Scale (AWE-S). This tool helps measure various dimensions of an awe experience, such as altered time perception, a sense of a smaller self (self-diminishment), feelings of connectedness, and distinct physical sensations like goosebumps.

The Study: A Tale of Two Awe Inductions

The featured study took a two-pronged approach to explore the structure of awe in an Italian context:

  • Study 1: Awe in Memory (Autobiographical Recall) Participants were asked to recall and describe a personal past experience where they felt awe. They then completed an Italian version of the AWE-S.
  • Study 2: Awe in Virtual Worlds (VR Induction) Another group of participants was exposed to awe-inspiring scenarios within a validated Virtual Reality environment. Following this immersive experience, they too completed the Italian AWE-S.

The primary goal was to determine if the underlying psychological structure of awe remained consistent across these very different methods of elicitation—one deeply personal and memory-based, the other standardized and technologically mediated.

Key Findings: A Consistent Core with Intriguing Variations

The research revealed that the original six-factor structure of the AWE-S (comprising Time, Self-diminishment, Connectedness, Vastness, Physical Sensations, and Need for Accommodation) largely held true for both autobiographical recall and VR-induced awe within the Italian sample. This suggests a fundamental, cross-method consistency in how awe is structured.

However, some interesting differences and nuances emerged:

  • The Role of the Body: While physical sensations are a known component of awe, their link to an individual's general tendency to feel awe (trait awe) was stronger when awe was recalled from memory compared to when it was induced by VR. This might suggest that VR experiences can evoke bodily responses in a more standardized way, perhaps even bypassing some individual differences in emotional reactivity, or that recalled memories of intense awe are particularly rich in remembered physical impact.
  • The Shrinking Self: The feeling of "self-loss" or a diminished self showed a significant negative correlation with trait awe only during the VR experience, not during autobiographical recall.
  • Cultural and Linguistic Nuances: Translating "awe" into Italian led to the phrase "profonda meraviglia" (profound wonder), highlighting that the exact meaning of emotion terms can shift across languages. The study also noted that correlations between the Italian AWE-S and other Italian trait measures were sometimes low, hinting at potential cultural variations in the experience or reporting of awe compared to primarily English-speaking samples.
  • What Triggers Awe? In the autobiographical recall part of the study, natural scenery was the most frequently reported elicitor of awe. Interestingly, for this Italian sample, conceptual triggers (like moments of deep introspection or epiphany) and social triggers (particularly those related to close relationships) were also prominent.

Virtual Reality: A Powerful Tool for Awe Research

This study reinforces the growing understanding that Virtual Reality is a highly effective tool for eliciting awe in controlled laboratory settings. When combined with carefully designed, awe-inspiring content, VR can induce profound experiences that go beyond what is typically achievable with traditional methods like watching videos on a screen. This offers researchers, including those working on the E-MOTIONS project, a valuable method for standardized awe induction.

Implications and Future Directions for E-MOTIONS

The findings from this research are significant for projects like E-MOTIONS:

  • Validated Measurement: The study supports the AWE-S as a robust tool for measuring state awe across different elicitation methods and in a non-English speaking (Italian) context.
  • Cultural Sensitivity: It underscores the critical importance of considering cultural and linguistic factors when studying complex emotions.
  • VR's Potential: VR emerges as a promising avenue for the E-MOTIONS project to experimentally investigate awe and its various dimensions, offering controlled yet potent experiences.
  • Deepening Understanding: Future research can build on these findings to further explore the nuances of awe, such as the distinction between positive awe and more threat-based awe (often linked to the concept of the sublime), and how individual differences shape these profound experiences.

Conclusion: Charting the Landscape of Awe

This exploratory study successfully unveiled a considerable overlap in the underlying structure of awe whether it's recalled from memory or experienced in Virtual Reality. While the core components remain stable, the way awe is triggered and perhaps subtly modulated by individual and cultural factors provides rich ground for future investigation. For the E-MOTIONS project, these insights pave the way for innovative research using tools like VR to better understand the power and complexity of human emotions like awe, ultimately enriching our knowledge of what it means to experience profound wonder.


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